PM3.6 - Diddy Kong - Subaction - SmashThrowB

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Stats

IASA: None
Subaction Index: 0x119

Scripts

Main

  1. AsyncWait(39.0)
  2. UnknownEvent { namespace: 0x1f, code: 0xe, unk1: 0x0, arguments: [Scalar(-22.0), Scalar(6.0), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1030 }), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1029 }), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1031 })] }
  3. ReverseDirection

GFX

  1. Subroutine(External: effectAnimCmd_SmashThrowBCommon)

SFX

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(4.0)
    3. SlopeContourStand { leg_bone_parent: 4 }
    4. AsyncWait(23.0)
    5. SlopeContourStand { leg_bone_parent: 6 }
    6. AsyncWait(28.0)
    7. SlopeContourStand { leg_bone_parent: 2 }
    8. AsyncWait(79.0)
    9. SlopeContourStand { leg_bone_parent: 6 }